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I'm trying to recreate something for a iOS app (Swift) which I already made in HTML5 (using map area-coords).

I want to show a human body diagram that interacts with user clicks/touches. The body exists of let's say 20 different parts, and the user can select one or more body-parts. For every body-part there is a selected-state image that should appear when a part is selected. Clicking on a selected part will deselect it. After selecting one or more parts, the user can continue and will get some information about these parts in a next viewcontroller. I am attaching a simplified image to explain my goal.

bodyparts selection

Can somebody explain what the best way is to achieve this goal? Is there a comparable technique that can be used in Swift to create such an interactive image?

Thanks!

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There is no built-in mechanism for detecting taps in irregular shapes. The standard UIView tap detection uses frame rectangles. (Likewise with CALayers, as suggested by sketchyTech in his comment above.)

I would suggest drawing your body regions as bezier paths. You could create a custom subclass of UIView (BodyView) that would manage an array of BodyRegion objects each of which include a bezier path.

The UIBezierPath class includes a method containsPoint that lets you tell if a point is inside the path. Your BodyView could us that to decide which path object was tapped.

Bezier paths would handle both drawing your body regions and figuring out which part was tapped.


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