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The title says it all, Ive been searching around and couldnt find anything that was straight and to the point. How would I take a line with points (x1,y1) & (x2, y2) and check its intersection between a rectangle (xR,yR)? I saw in the Line2D package that there were some intersection methods but not sure how to set it all up. Can someone show me a correct way of setting it up to check for an intersection (collision)?

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Using the available classes from the 2D Graphics API.

Rectangle r1 = new Rectangle(100, 100, 100, 100);
Line2D l1 = new Line2D.Float(0, 200, 200, 0);
System.out.println("l1.intsects(r1) = " + l1.intersects(r1));

What this doesn't tell you, is where...


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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