I have a C++ object that creates a thread to read from a blocking UDP socket:
mRunning.store(true);
while (mRunning.load(boost::memory_order_consume)) {
...
int size = recvfrom(mSocket, buf, kTextBufSize , 0,
(struct sockaddr *) &packet->mReplyAddr.mSockAddr, (socklen_t*)&packet->mReplyAddr.mSockAddrLen);
if (size > 0) {
//do stuff
}
}
return 0;
(mRunning is a boost::atomic) The object's destructor is called from another thread and does this:
mRunning.store(false);
#ifdef WIN32
if (mSocket != -1) closesocket(mSocket);
#else
if (mSocket != -1) close(mSocket);
#endif
pthread_join(mThread, NULL);
This seems to work, but one of my colleagues suggested that there might be a problem if recv is interrupted in the middle of reading something. Is this thread safe? What's the correct way of closing a blocking UDP socket? (Needs to be cross-platform OSX/Linux/Windows)
See Question&Answers more detail:os