For example, that when you press "Esc", the application ends.
See Question&Answers more detail:osHere is a workaround for linux. Using these posts
Capture characters from standard input without waiting for enter to be pressed https://stackoverflow.com/a/912796/2699984
I've made it like this:
ConsoleReader.h
#ifndef CONSOLEREADER_H
#define CONSOLEREADER_H
#include <QThread>
class ConsoleReader : public QThread
{
Q_OBJECT
signals:
void KeyPressed(char ch);
public:
ConsoleReader();
~ConsoleReader();
void run();
};
#endif /* CONSOLEREADER_H */
ConsoleReader.cpp
#include "ConsoleReader.h"
#include <stdio.h>
#include <unistd.h>
#include <termios.h>
static struct termios oldSettings;
static struct termios newSettings;
/* Initialize new terminal i/o settings */
void initTermios(int echo)
{
tcgetattr(0, &oldSettings); /* grab old terminal i/o settings */
newSettings = oldSettings; /* make new settings same as old settings */
newSettings.c_lflag &= ~ICANON; /* disable buffered i/o */
newSettings.c_lflag &= echo ? ECHO : ~ECHO; /* set echo mode */
tcsetattr(0, TCSANOW, &newSettings); /* use these new terminal i/o settings now */
}
/* Restore old terminal i/o settings */
void resetTermios(void)
{
tcsetattr(0, TCSANOW, &oldSettings);
}
/* Read 1 character without echo */
char getch(void)
{
return getchar();
}
ConsoleReader::ConsoleReader()
{
initTermios(0);
}
ConsoleReader::~ConsoleReader()
{
resetTermios();
}
void ConsoleReader::run()
{
forever
{
char key = getch();
emit KeyPressed(key);
}
}
And then just start new thread to read keys:
ConsoleReader *consoleReader = new ConsoleReader();
connect (consoleReader, SIGNAL (KeyPressed(char)), this, SLOT(OnConsoleKeyPressed(char)));
consoleReader->start();
*UPDATED (added restoring terminal settings on quit)