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So I understand using var in C# makes sense because you have anonymous types that are compiler derived. C++ doesn't seem to have this feature (unless I'm wrong), so what is the point of having an auto keyword?

(It is kinda cool that unlike C#, auto does work for member/global variables, which is cool I guess, but doesn't seem enough to justify its existence).

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auto has a lot of uses when it comes down to both generic programming and to save the programmer some typing.

For example, consider this. Would you rather type out:

std::unique_ptr<name::long_type::goes_here> g = 
    std::make_unique<name::long_type::goes_here>(1,2,3,4)

or:

auto g = std::make_unique<name::long_type::goes_here>(1,2,3,4)

Yes, they're both long but we know the return type and specifying it again is a bit cumbersome to type. This also goes for iterators:

for(auto i = vec.begin(); ...)

vs:

for(std::vector<type>::iterator i = vev.begin(); ...)

Its use in generic programming is also to figure out the return type of a function or if you're doing some generic algorithms where you don't know the type.

For example, consider a very basic example.

template<typename T, typename U>
auto add(T t, U u) -> decltype(t + u) {
    return t + u;
}

This allows the compiler to figure out the type of the add operation rather than us trying to figure it out ourselves. Note that in C++14 you can omit the trailing return type. Its uses in generic programming don't stop there either. If we wanted to work with any type of container as a wrapper function for algorithms we could use auto to help us with it. For example:

template<class Cont>
void my_sort(Cont&& cont) {
    using std::begin;
    auto first = begin(std::forward<Cont>(cont));
    // work with the iterators here
}

In the future (C++14), auto can be used to make polymorphic lambdas as well such as:

[](auto a) { return a + 4; }

Which can be useful as well.


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