I have a codebase that makes extensive use of pthread.h. On a windows visual studio project, this obviously doesn't work since pthreads is a unix utility.
I know there exists pthread-win32 or something of the sort, but is there a way to have a codebase use this, without replacing all of the pthread code?
edit: I'd prefer to not have to go through and replace all the pthread calls. This is my question
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