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What I want my app to do:

1 - Select an area of Image and get the coordinates. This code below should do this:

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;

public class ScreenCaptureRectangle {

Rectangle captureRect;

ScreenCaptureRectangle(final BufferedImage screen) {
    final BufferedImage screenCopy = new BufferedImage(
            screen.getWidth(),
            screen.getHeight(),
            screen.getType());
    final JLabel screenLabel = new JLabel(new ImageIcon(screenCopy));
    JScrollPane screenScroll = new JScrollPane(screenLabel);

    screenScroll.setPreferredSize(new Dimension(
            (int)(screen.getWidth()/3),
            (int)(screen.getHeight()/3)));

    JPanel panel = new JPanel(new BorderLayout());
    panel.add(screenScroll, BorderLayout.CENTER);

    final JLabel selectionLabel = new JLabel(
            "Drag a rectangle in the screen shot!");
    panel.add(selectionLabel, BorderLayout.SOUTH);

    repaint(screen, screenCopy);
    screenLabel.repaint();

    screenLabel.addMouseMotionListener(new MouseMotionAdapter() {

        Point start = new Point();

        @Override
        public void mouseMoved(MouseEvent me) {
            start = me.getPoint();
            repaint(screen, screenCopy);
            selectionLabel.setText("Start Point: " + start);
            screenLabel.repaint();
        }

        @Override
        public void mouseDragged(MouseEvent me) {
            Point end = me.getPoint();
            captureRect = new Rectangle(start,
                    new Dimension(end.x-start.x, end.y-start.y));
            repaint(screen, screenCopy);
            screenLabel.repaint();
            selectionLabel.setText("Rectangle: " + captureRect);
        }
    });

    JOptionPane.showMessageDialog(null, panel);

    System.out.println("Rectangle of interest: " + captureRect);
}

public void repaint(BufferedImage orig, BufferedImage copy) {
    Graphics2D g = copy.createGraphics();
    g.drawImage(orig,0,0, null);
    if (captureRect!=null) {
        g.setColor(Color.RED);
        g.draw(captureRect);
        g.setColor(new Color(255,255,255,150));
        g.fill(captureRect);
    }
    g.dispose();
}

public static void main(String[] args) throws Exception {
    Robot robot = new Robot();
    final Dimension screenSize = Toolkit.getDefaultToolkit().
            getScreenSize();
    final BufferedImage screen = robot.createScreenCapture(
            new Rectangle(screenSize));

    SwingUtilities.invokeLater(new Runnable() {
        public void run() {
            new ScreenCaptureRectangle(screen);
        }
    });
}
}

2 - get the coordinates and use it on getSubimage method.

double w  = captureRect.getWidth();
double h  = captureRect.getHeight();
double x  = captureRect.getX();
double y  = captureRect.getY();

int W = (int) w;
int H = (int) h;
int X = (int) x;
int Y = (int) y;

BufferedImage selectImg = screen.getSubimage(x, y, w, h);

3 - this code create a new image file and copy the imageselected.

BufferedImage img = new BufferedImage ( 5000, 5000, BufferedImage.TYPE_INT_RGB );
img.createGraphics().drawImage(selectImg, 0, 0, null);
File final_image = new File("C:/Final.jpg");
ImageIO.write(img, "jpeg", final_image);

The idea of app is:
- Select an area of the image.
- Copy that image and paste in other file. ( when I pressed any button )
- The program will continue run until I press another button.
- Every image that I copy the program will paste it beside the last one.

I think I am near to the solution. Can any one help me to "connect the parts" ?

See Question&Answers more detail:os

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1 Answer

Start by taking a look at:

You need to take the concepts you have and rework them into a coherent workable solution. That is, provide functionality between the areas you need (selecting a region and saving the file) so that they work cleanly together...

The following example takes a screenshot, allows you to select an area, click save and the file will be saved. The example checks to see how many files are already in the current directory and increments the count by 1 so you are not overwriting the existing files...

Select my world

import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileFilter;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class ScreenImage {

    public static void main(String[] args) {
        new ScreenImage();
    }

    public ScreenImage() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }
                try {
                    Robot robot = new Robot();
                    final Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
                    final BufferedImage screen = robot.createScreenCapture(new Rectangle(screenSize));

                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.add(new TestPane(screen));
                    frame.setSize(400, 400);
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                } catch (AWTException exp) {
                    exp.printStackTrace();
                }
            }
        });
    }

    public class TestPane extends JPanel {

        private BufferedImage master;

        public TestPane(BufferedImage image) {
            this.master = image;
            setLayout(new BorderLayout());
            final ImagePane imagePane = new ImagePane(image);
            add(new JScrollPane(imagePane));

            JButton btnSave = new JButton("Save");
            add(btnSave, BorderLayout.SOUTH);

            btnSave.addActionListener(new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    try {
                        BufferedImage img = imagePane.getSubImage();
                        master = append(master, img);
                        File save = new File("Capture.png");
                        ImageIO.write(master, "png", save);
                        imagePane.clearSelection();
                        JOptionPane.showMessageDialog(TestPane.this, save.getName() + " was saved", "Saved", JOptionPane.INFORMATION_MESSAGE);
                    } catch (IOException ex) {
                        ex.printStackTrace();
                        JOptionPane.showMessageDialog(TestPane.this, "Failed to save capture", "Error", JOptionPane.ERROR_MESSAGE);
                    }
                }

                public BufferedImage append(BufferedImage master, BufferedImage sub) {

                    // Create a new image which can hold both background and the
                    // new image...
                    BufferedImage newImage = new BufferedImage(
                                    master.getWidth() + sub.getWidth(),
                                    Math.max(master.getHeight(), sub.getHeight()),
                                    BufferedImage.TYPE_INT_ARGB);
                    // Get new image's Graphics context
                    Graphics2D g2d = newImage.createGraphics();
                    // Draw the old background
                    g2d.drawImage(master, 0, 0, null);
                    // Position and paint the new sub image...
                    int y = (newImage.getHeight() - sub.getHeight()) / 2;
                    g2d.drawImage(sub, master.getWidth(), y, null);
                    g2d.dispose();

                    return newImage;

                }

            });

        }

    }

    public class ImagePane extends JPanel {

        private BufferedImage background;
        private Rectangle selection;

        public ImagePane(BufferedImage img) {
            background = img;
            MouseAdapter ma = new MouseAdapter() {

                private Point clickPoint;

                @Override
                public void mousePressed(MouseEvent e) {
                    clickPoint = e.getPoint();
                }

                @Override
                public void mouseDragged(MouseEvent e) {
                    Point dragPoint = e.getPoint();

                    int x = Math.min(clickPoint.x, dragPoint.x);
                    int y = Math.min(clickPoint.y, dragPoint.y);
                    int width = Math.abs(clickPoint.x - dragPoint.x);
                    int height = Math.abs(clickPoint.y - dragPoint.y);

                    selection = new Rectangle(x, y, width, height);
                    repaint();

                }

            };

            addMouseListener(ma);
            addMouseMotionListener(ma);
        }

        public void clearSelection() {
            selection = null;
            repaint();
        }

        public BufferedImage getSubImage() {

            BufferedImage img = null;
            if (selection != null) {

                img = background.getSubimage(selection.x, selection.y, selection.width, selection.height);

            }
            return img;

        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(background.getWidth(), background.getHeight());
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            int x = (getWidth() - background.getWidth()) / 2;
            int y = (getHeight() - background.getHeight()) / 2;
            g2d.drawImage(background, x, y, this);
            if (selection != null) {
                Color stroke = UIManager.getColor("List.selectionBackground");
                Color fill = new Color(stroke.getRed(), stroke.getGreen(), stroke.getBlue(), 128);
                g2d.setColor(fill);
                g2d.fill(selection);
                g2d.setColor(stroke);
                g2d.draw(selection);
            }
            g2d.dispose();
        }

    }

}

So apart from rendering the selection the hardest part would be generating the resulting image...

Basically, this done by creating a new BufferedImage and painting the old image and the new, sub, image together.

public BufferedImage append(BufferedImage master, BufferedImage sub) {

    // Create a new image which can hold both background and the
    // new image...
    BufferedImage newImage = new BufferedImage(
                    master.getWidth() + sub.getWidth(),
                    Math.max(master.getHeight(), sub.getHeight()),
                    BufferedImage.TYPE_INT_ARGB);
    // Get new image's Graphics context
    Graphics2D g2d = newImage.createGraphics();
    // Draw the old background
    g2d.drawImage(master, 0, 0, null);
    // Position and paint the new sub image...
    int y = (newImage.getHeight() - sub.getHeight()) / 2;
    g2d.drawImage(sub, master.getWidth(), y, null);
    g2d.dispose();

    return newImage;

}

The example replaces the previous (master) image with the one created here, so it will constantly be appending new images to the end of it...


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