We have a memory overwrite problem. At some point, during the course of our program, a memory location is being overwritten and causing our program to crash. the problem happens only in release mode. when in debug, all is well. that is a classic C/C++ bug, and a very hard one to locate.
I wondered if there's a way to add some 'debugging code' that will watch this memory location and will call a callback once its changed. This is basically what a debugger could do in debug mode (a 'data breakpoint') but we need something similar in release.
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