The C++11 way:
#include <random>
std::random_device rd;
std::default_random_engine generator(rd()); // rd() provides a random seed
std::uniform_real_distribution<double> distribution(0.1,10);
double number = distribution(generator);
If you only want integers, use this distribution instead:
std::uniform_int_distribution<int> distribution(0, x);
C++11 is really powerful and well-designed in this respect. The generators are separate from the choice of distribution, ranges are taken into account, thread safe, performance is good, and people spent a lot of time to make sure it's all correct. That last part is harder to get right than you think.
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