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I am currently integrating lua with C++. For lua I need static methods which I've put in a class. I need the static method communicating (save data) with some fields in the class, but it fails when I try different ways. It goes like this:

class CClass{
private:
    static int a;

public:
    static int f();
}

and I try to implement the f() method in this manner:

int CClass::f() {
    a = 5;
    return 0;
}

but it gives me error with unresolved external symbol. How to force the method to save my data in there?

Thanks.

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1 Answer

Most static members need to be defined outside the class:

class CClass { 
    static int a;
    // ...
};

int CClass::a;    // in the .cpp file, not the header

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