Ok, so I'm new to programming and I'm following a tutorial on Youtube to build my own game. My problem is that my screen doesn't turn red, it just stays gray. I'm sure I did something wrong but there are no errors on eclipse. Here is the code:
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static int width = 300;
public static int height = width / 16 * 9;
public static int scale = 3;
private Thread thread;
private JFrame frame;
private boolean running = false;
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
frame = new JFrame();
}
public synchronized void start() {
running = true;
thread = new Thread("Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch(InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running) {
update();
render();
}
}
public void update() {
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.RED);
g.fillRect(0, 0, getWidth(), getHeight());
g.dispose();
bs.show();
}
public static void main(String[] args){
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("JJF");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
}
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