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The X:

A common pattern I'm seeing is that the underlying code for a function is templates, but for "reasons" the template code is not available at the upper layer (pick from aversion to templates in interface, the need for a shared library and not to expose implementation to customer, reading type settings at run time instead of compile time, etc.).

This often makes the following:

struct foo { virtual void foo() = 0;}
template <typename T> struct bar : public foo
{
    bar( /* Could be lots here */);
    virtual void foo() { /* Something complicated, but type specific */}
};

And then an initialize call:

foo* make_foo(int typed_param, /* More parameters */)
{
    switch(typed_param)
    {
        case 1: return new bar<int>(/* More parameters */);
        case 2: return new bar<float>(/* More parameters */);
        case 3: return new bar<double>(/* More parameters */);
        case 4: return new bar<uint8_t>(/* More parameters */);
        default: return NULL;
    }
}

This is annoying, repetitive, and error prone code.

So I says to myself, self says I, there has GOT to be a better way.

The Y:

I made this. Do you all have a better way?

////////////////////////////////////
//////Code to reuse all over the place
///
template <typename T, T VAL>
struct value_container
{
    static constexpr T value() {return VAL;}
};

template <typename J, J VAL, typename... Ts>
struct type_value_pair
{
    static constexpr J value() {return VAL;}

    template <class FOO>
    static auto do_things(const FOO& foo)->decltype(foo.template do_things<Ts...>()) const
    {
        foo.template do_things<Ts...>();
    }
};

template <typename T>
struct error_select
{
    T operator()() const { throw std::out_of_range("no match");}
};

template <typename T>
struct default_select
{
    T operator()() const { return T();}
};

template <typename S, typename... selectors>
struct type_selector
{
    template <typename K, class FOO, typename NOMATCH, typename J=decltype(S::do_things(FOO()))>
    static constexpr J select(const K& val, const FOO& foo=FOO(), const NOMATCH& op=NOMATCH())
    {
        return S::value()==val ? S::do_things(foo) : type_selector<selectors...>::template select<K, FOO, NOMATCH, J>(val, foo, op);
    }
};

template <typename S>
struct type_selector<S>
{
    template <typename K, class FOO, typename NOMATCH, typename J>
    static constexpr J select(const K& val, const FOO& foo=FOO(), const NOMATCH& op=NOMATCH())
    {
        return S::value()==val ? S::do_things(foo) : op();
    }
};

////////////////////////////////////
////// Specific implementation code
class base{public: virtual void foo() = 0;};

template <typename x>
struct derived : public base
{
    virtual void foo() {std::cout << "Ima " << typeid(x).name() << std::endl;}
};


struct my_op
{
    template<typename T>
    base* do_things() const
    {
        base* ret = new derived<T>();
        ret->foo();
        return ret;
    }
};

int main(int argc, char** argv)
{
    while (true)
    {
        std::cout << "Press a,b, or c" << std::endl;
        char key;
        std::cin >> key;

        base* value = type_selector<
            type_value_pair<char, 'a', int>,
            type_value_pair<char, 'b', long int>,
            type_value_pair<char, 'c', double> >::select(key, my_op(), default_select<base*>());

        std::cout << (void*)value << std::endl;
    }

    /* I am putting this in here for reference. It does the same
       thing, but the old way: */

    /*
        switch(key)
        {
            case 'a':
              {
                  base* ret = new derived<int>();
                  ret->foo();
                  value = ret;
                  break;
              }

            case 'b':
              {
                  base* ret = new derived<char>();
                  ret->foo();
                  value = ret;
                  break;
              }

            case 'c':
              {
                  base* ret = new derived<double>();
                  ret->foo();
                  value = ret;
                  break;
              }

            default:
                return NULL;
        }
    */
}

Problems I see with my implementation:

  1. It is clear and readable as mud
  2. Template parameters MUST be types, have to wrap values in types (template <typename T, T VAL> struct value_container { static constexpr T value() {return VAL;} };)
  3. Currently no checking/forcing that the selectors are all type-value pairs.

And the only pros:

  1. Removes code duplication.
  2. If the case statement gets high/the contents of do_things gets high, then we can be a little shorter.

Has anyone do something similar or have a better way?

See Question&Answers more detail:os

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1 Answer

You can always walk a type list indexed by type_param, as in:

struct foo 
{
    virtual ~foo() = default;
    /* ... */
};

template<typename T>
struct bar : foo 
{ /* ... */ };


template<typename TL> 
struct foo_maker;

template<template<typename...> class TL, typename T, typename... Ts> 
struct foo_maker<TL<T, Ts...>>
{
    template<typename... Us>
    std::unique_ptr<foo> operator()(int i, Us&&... us) const
    {
        return i == 1 ?
            std::unique_ptr<foo>(new bar<T>(std::forward<Us>(us)...)) :
            foo_maker<TL<Ts...>>()(i - 1, std::forward<Us>(us)...); }
};

template<template<typename...> class TL> 
struct foo_maker<TL<>>
{
    template<typename... Us>
    std::unique_ptr<foo> operator()(int, Us&&...) const
    { return nullptr; }
};


template<typename...>
struct types;


template<typename... Us>
std::unique_ptr<foo> make_foo(int typed_param, Us&& us...)
{ return foo_maker<types<int, float, double, uint8_t>>()(typed_param, std::forward<Us>(us)...); };

Note: this factory function is O(n) (although a clever compiler could make it O(1)), while the switch statement version is O(1).


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