I just realized that my gameplay logic broke after some (allegedly) harmless refactoring changes.
Going through my VCS history and some debugging I fond out that the problem was caused by a namespace change for the system causing the issue.
What was weird is that the system still appeared to work, the sections updating Translation and Rotation of my entities were still called (as seen from break points / log messages), however, no of the changes were reflected in the rendering or the actual components.
question from:https://stackoverflow.com/questions/65861066/unity-ecs-system-breaks-after-namespace-change