As a part of my learning SwiftUI project I do some shape rotations and I have code below. I'm wondering how to avoid of same three lines of modifiers for each shape.
func getShape(shape: Int, i: Int) -> AnyView {
switch shape {
case 0:
return AnyView(Rectangle()
.stroke(colors[Int(shapeColor)])
.frame(width: CGFloat(shapeWidth), height: CGFloat(shapeHeight))
.rotationEffect(Angle(degrees: Double(i) * Double(angleStep))))
case 1:
return AnyView(Capsule()
.stroke(colors[Int(shapeColor)])
.frame(width: CGFloat(shapeWidth), height: CGFloat(shapeHeight))
.rotationEffect(Angle(degrees: Double(i) * Double(angleStep))))
case 2:
return AnyView(Ellipse()
.stroke(colors[Int(shapeColor)])
.frame(width: CGFloat(shapeWidth), height: CGFloat(shapeHeight))
.rotationEffect(Angle(degrees: Double(i) * Double(angleStep))))
default:
return AnyView(Rectangle()
.stroke(colors[Int(shapeColor)])
.frame(width: CGFloat(shapeWidth), height: CGFloat(shapeHeight))
.rotationEffect(Angle(degrees: Double(i) * Double(angleStep))))
}
}
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