We are making heavy use of boost::serialization
and templates in general. All seems to be going well.
Except, we've hit a snag on our Windows builds. It seems to cause issues in the object files being too large. We're using MinGW/Msys with g++ 4.7.0.
c:/mingw/bin/../lib/gcc/mingw32/4.7.0/../../../../mingw32/bin/as.exe: CMakeFiles/source.dir/sourcecode.cpp.obj: too many sections (33396)
C:UsersusernameAppDataLocalTempccnAocvD.s: Assembler messages:
C:UsersusernameAppDataLocalTempccnAocvD.s: Fatal error: can't write CMakeFiles/source.dir/sourcecode.cpp.obj: File too big
Master google revealed this archived message, http://sourceforge.net/mailarchive/forum.php?thread_name=CA%2Bsc5mkLvj%3DW9w2%3DsY%3Dc_N%3DEwnsQuPDEX%3DiBcbsbxS3CuE_5Bg%40mail.gmail.com&forum_name=mingw-users
In it, it indicates that another person hit pretty much the same snag. It did point to an option for Visual Studio's /bigobj
option which appears to do what we would need. However, we're unable to move to Visual Studio.
One suggestion was to add --hash-size to the assembler options. This did not help.
If I'm not mistaken, the issue lies in the fact that the object files have a limit of 2^16 entries in them. Actually, according to the error message, I would venture that it's a signed 2^16 entries, but that's peanuts. The /bigobj
option for Visual Studio would change that to 2^32. The mailing list result did not know of an equivalent option for GCC. Further google results don't appear to be relevant to this.
At this point we'll have to refactor our code (ugh) to get around this limitation. But I am still concerned that, with heavy templating, we could run into the issue again and again (we've already run into it with three source files).
So my question is thus; is there a GCC equivalent to Microsoft's /bigobj
option? Is there a third option that I'm not yet found?