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I have two methods of generating m distinct random numbers in the range [0..n-1]

Method 1:

//C++-ish pseudocode
int result[m];
for(i = 0; i < m; ++i)
{
   int r;
   do
   {
      r = rand()%n;
   }while(r is found in result array at indices from 0 to i)
   result[i] = r;   
}

Method 2:

//C++-ish pseudocode
int arr[n];
for(int i = 0; i < n; ++i)
    arr[i] = i;
random_shuffle(arr, arr+n);
result = first m elements in arr;

The first method is more efficient when n is much larger than m, whereas the second is more efficient otherwise. But "much larger" isn't that strict a notion, is it? :)

Question: What formula of n and m should I use to determine whether method1 or method2 will be more efficient? (in terms of mathematical expectation of the running time)

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1 Answer

Pure mathematics:
Let's calculate the quantity of rand() function calls in both cases and compare the results:

Case 1: let's see the mathematical expectation of calls on step i = k, when you already have k numbers chosen. The probability to get a number with one rand() call is equal to p = (n-k)/n. We need to know the mathematical expectation of such calls quantity which leads to obtaining a number we don't have yet.

The probability to get it using 1 call is p. Using 2 calls - q * p, where q = 1 - p. In general case, the probability to get it exactly after n calls is (q^(n-1))*p. Thus, the mathematical expectation is
Sum[ n * q^(n-1) * p ], n = 1 --> INF. This sum is equal to 1/p (proved by wolfram alpha).

So, on the step i = k you will perform 1/p = n/(n-k) calls of the rand() function.

Now let's sum it overall:

Sum[ n/(n - k) ], k = 0 --> m - 1 = n * T - the number of rand calls in method 1.
Here T = Sum[ 1/(n - k) ], k = 0 --> m - 1

Case 2:

Here rand() is called inside random_shuffle n - 1 times (in most implementations).

Now, to choose the method, we have to compare these two values: n * T ? n - 1.
So, to choose the appropriate method, calculate T as described above. If T < (n - 1)/n it's better to use the first method. Use the second method otherwise.


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