I was looking for some information about virtual table, but can't find anything that is easy to understand.
Can somebody give me good examples(not from Wiki, please) with explanations, or links?
I was looking for some information about virtual table, but can't find anything that is easy to understand.
Can somebody give me good examples(not from Wiki, please) with explanations, or links?
Without virtual tables you wouldn't be able to make runtime polymorphism work since all references to functions would be bound at compile time. A simple example
struct Base {
virtual void f() { }
};
struct Derived : public Base {
virtual void f() { }
};
void callF( Base *o ) {
o->f();
}
int main() {
Derived d;
callF( &d );
}
Inside the function callF
, you only know that o
points to a Base
object. However, at runtime, the code should call Derived::f
(since Base::f
is virtual). At compile time, the compiler can't know which code is going to be executed by the o->f()
call since it doesn't know what o
points to.
Hence, you need something called a "virtual table" which is basically a table of function pointers. Each object that has virtual functions has a "v-table pointer" that points to the virtual table for objects of its type.
The code in the callF
function above then only needs to look up the entry for Base::f
in the virtual table (which it finds based on the v-table pointer in the object), and then it calls the function that table entry points to. That might be Base::f
but it is also possible that it points to something else - Derived::f
, for instance.
This means that due to the virtual table, you're able to have polymorphism at runtime because the actual function being called is determined at runtime by looking up a function pointer in the virtual table and then calling the function via that pointer - instead of calling the function directly (as is the case for non-virtual functions).