it is because you are trying to convert from int** to const int**
int ** v = new int * [10]; // v is int**
foo(v); //but foo takes const int**
int **
is: "a pointer to a pointer to an integer".
const int **
is: "a pointer to a pointer to a constant integer".
The use of const
is a contract and you cannot meet this contract by going through the indirection of two references.
From the standard:
const char c = 'c';
char* pc;
const char** pcc = &pc; // not allowed (thankfully!)
^^^ here the bundit is hidden under const: "I will not modify"
*pcc = &c; // *pcc is "pointer to const" right? so this is allowed...
*pc = 'C'; // would allow to modify a const object, *pc is char right?
so it would be possible to modify const char
always, just use procedure above.
And also:
char *s1 = 0;
const char *s2 = s1; // OK...
char *a[MAX]; // aka char **
const char * const*ps = a; // no error!
nice cite from the link below:
By way of analogy, if you hide a criminal under a lawful disguise, he
can then exploit the trust given to that disguise. That's bad.
http://www.parashift.com/c++-faq-lite/constptrptr-conversion.html
related to this is also invalid conversion Derived** → Base**
. If it were legal to convert Derived** → Base**
, the Base**
could be dereferenced (yielding a Base*
), and the Base* could be made to point to an object of a different derived class, which could cause serious problems. See why:
class Vehicle {
public:
virtual ~Vehicle() { }
virtual void startEngine() = 0;
};
class Car : public Vehicle {
public:
virtual void startEngine();
virtual void openGasCap();
};
class NuclearSubmarine : public Vehicle {
public:
virtual void startEngine();
virtual void fireNuclearMissle();
};
int main()
{
Car car;
Car* carPtr = &car;
Car** carPtrPtr = &carPtr;
Vehicle** vehiclePtrPtr = carPtrPtr; // This is an error in C++
NuclearSubmarine sub;
NuclearSubmarine* subPtr = ⊂
*vehiclePtrPtr = subPtr;
// This last line would have caused carPtr to point to sub !
carPtr->openGasCap(); // This might call fireNuclearMissle()!
...
}
http://www.parashift.com/c++-faq-lite/derivedptrptr-to-baseptrptr.html
consider:
class Vehicle {
public:
virtual ~Vehicle() { }
virtual void startEngine() = 0;
};
class Car : public Vehicle {
public:
virtual void startEngine(){printf("Car engine brummm
");}
virtual void openGasCap(){printf("Car: open gas cap
");}
virtual void openGasCap2(){printf("Car: open gas cap2
");}
virtual void openGasCap3(){printf("Car: open gas cap3
");}
virtual void openGasCap4(){printf("Car: open gas cap4
");}
};
class NuclearSubmarine : public Vehicle {
public:
int i;
virtual void startEngine(){printf("Nuclear submarine engine brummm
");}
virtual void fireNuclearMissle3(){printf("Nuclear submarine: fire the missle3!
");}
virtual void fireNuclearMissle(){printf("Nuclear submarine: fire the missle!
");}
virtual void fireNuclearMissle2(){printf("Nuclear submarine: fire the missle2!
");}
};
int main(){
Car car; Car* carPtr = &car;
Car** carPtrPtr = &carPtr;
//Vehicle** vehiclePtrPtr = carPtrPtr; // This is an error in C++, But:
Vehicle** vehiclePtrPtr = reinterpret_cast<Vehicle**>(carPtrPtr);
NuclearSubmarine sub; NuclearSubmarine* subPtr = ⊂
*vehiclePtrPtr = subPtr; // carPtr points to sub !
carPtr->openGasCap(); // Nuclear submarine: fire the missle3!
carPtr->openGasCap2(); // Nuclear submarine: fire the missle!
carPtr->openGasCap3(); // Nuclear submarine: fire the missle2!
//carPtr->openGasCap4(); // SEG FAULT
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…