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Why do I get in this code:

void foo ( const int ** );

int main() {
    int ** v = new int * [10];
    foo(v);

    return 0;
}

this error:

invalid conversion from ‘int**’ to ‘const int**’ [-fpermissive]|

I thought it would be possible to convert from non-const to const.

See Question&Answers more detail:os

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1 Answer

it is because you are trying to convert from int** to const int**

int ** v = new int * [10]; // v is int**
foo(v); //but foo takes const int**
  • int ** is: "a pointer to a pointer to an integer".
  • const int ** is: "a pointer to a pointer to a constant integer".

The use of const is a contract and you cannot meet this contract by going through the indirection of two references.

From the standard:

const char c = 'c';
char* pc;
const char** pcc = &pc;   // not allowed (thankfully!)
                ^^^ here the bundit is hidden under const: "I will not modify"
*pcc = &c;                // *pcc is "pointer to const" right? so this is allowed...
*pc = 'C';                // would allow to modify a const object, *pc is char right?

so it would be possible to modify const char always, just use procedure above.

And also:

char *s1 = 0;
const char *s2 = s1; // OK...
char *a[MAX]; // aka char **
const char * const*ps = a; // no error!

nice cite from the link below:

By way of analogy, if you hide a criminal under a lawful disguise, he can then exploit the trust given to that disguise. That's bad.

http://www.parashift.com/c++-faq-lite/constptrptr-conversion.html

related to this is also invalid conversion Derived** → Base**. If it were legal to convert Derived** → Base**, the Base** could be dereferenced (yielding a Base*), and the Base* could be made to point to an object of a different derived class, which could cause serious problems. See why:

class Vehicle {
public:
  virtual ~Vehicle() { }
  virtual void startEngine() = 0;
};

class Car : public Vehicle {
public:
  virtual void startEngine();
  virtual void openGasCap();
};

class NuclearSubmarine : public Vehicle {
public:
  virtual void startEngine();
  virtual void fireNuclearMissle();
};

int main()
{
  Car   car;
  Car*  carPtr = &car;
  Car** carPtrPtr = &carPtr;
  Vehicle** vehiclePtrPtr = carPtrPtr;  // This is an error in C++
  NuclearSubmarine  sub;
  NuclearSubmarine* subPtr = ⊂
  *vehiclePtrPtr = subPtr;
  // This last line would have caused carPtr to point to sub !
  carPtr->openGasCap();  // This might call fireNuclearMissle()!
  ...
}

http://www.parashift.com/c++-faq-lite/derivedptrptr-to-baseptrptr.html

consider:

class Vehicle {
public:
  virtual ~Vehicle() { }
  virtual void startEngine() = 0;
};
class Car : public Vehicle {
public:
  virtual void startEngine(){printf("Car engine brummm
");}
  virtual void openGasCap(){printf("Car: open gas cap
");}
    virtual void openGasCap2(){printf("Car: open gas cap2
");}
      virtual void openGasCap3(){printf("Car: open gas cap3
");}
            virtual void openGasCap4(){printf("Car: open gas cap4
");}
}; 
class NuclearSubmarine : public Vehicle {
public:
    int i;
  virtual void startEngine(){printf("Nuclear submarine engine brummm
");}
    virtual void fireNuclearMissle3(){printf("Nuclear submarine: fire the missle3!
");}
    virtual void fireNuclearMissle(){printf("Nuclear submarine: fire the missle!
");}
  virtual void fireNuclearMissle2(){printf("Nuclear submarine: fire the missle2!
");}
};   
int main(){
  Car   car; Car*  carPtr = &car;
  Car** carPtrPtr = &carPtr;
  //Vehicle** vehiclePtrPtr = carPtrPtr;  // This is an error in C++, But:
  Vehicle** vehiclePtrPtr = reinterpret_cast<Vehicle**>(carPtrPtr);
  NuclearSubmarine  sub; NuclearSubmarine* subPtr = &sub;
  *vehiclePtrPtr = subPtr; // carPtr points to sub !
  carPtr->openGasCap();  // Nuclear submarine: fire the missle3!
  carPtr->openGasCap2();  // Nuclear submarine: fire the missle!
  carPtr->openGasCap3();  // Nuclear submarine: fire the missle2!
  //carPtr->openGasCap4();  // SEG FAULT 
}

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