The problem is a bit more serious. Socket can receive data in chunks, so even if you will wait for waitForReadyRead
it can fail since there is not enough data to immediately read some object.
To solve this problem you have to send a size of data first then actual data.
Send code:
QByteArray block;
QDataStream sendStream(&block, QIODevice::ReadWrite);
sendStream << quint16(0) << str;
sendStream.device()->seek(0);
sendStream << (quint16)(block.size() - sizeof(quint16));
tcpSocket->write(block);
On receiver you have to wait until size of available data is meets requirement. Receiver code looks more or less like that:
void SomeClass::slotReadClient() { // slot connected to readyRead signal of QTcpSocket
QTcpSocket *tcpSocket = (QTcpSocket*)sender();
QDataStream clientReadStream(tcpSocket);
while(true) {
if (!next_block_size) {
if (tcpSocket->bytesAvailable() < sizeof(quint16)) { // are size data available
break;
}
clientReadStream >> next_block_size;
}
if (tcpSocket->bytesAvailable() < next_block_size) {
break;
}
QString str;
clientReadStream >> str;
next_block_size = 0;
}
}
small update, based on
documentation it is possible to read QString without adding extra size information, since QString passed to QDataStream contains size information. Size can be verified like that:
void SomeClass::slotReadClient() { // slot connected to readyRead signal of QTcpSocket
QTcpSocket *tcpSocket = (QTcpSocket*)sender();
while(true) {
if (tcpSocket->bytesAvailable() < 4) {
break;
}
char buffer[4]
quint32 peekedSize;
tcpSocket->peek(buffer, 4);
peekedSize = qFromBigEndian<quint32>(buffer); // default endian in QDataStream
if (peekedSize==0xffffffffu) // null string
peekedSize = 0;
peekedSize += 4;
if (tcpSocket->bytesAvailable() < peekedSize) {
break;
}
// here all required for QString data are available
QString str;
QDataStream(tcpSocket) >> str;
emit stringHasBeenRead(str);
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…