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I am reading Scott Meyers "Effective C++" book. It was mentioned that there are tr1::shared_ptr and tr1::weak_ptr act like built-in pointers, but they keep track of how many tr1::shared_ptrs point to an object.

This is known as reference counting. This works well in preventing resource leaks in acyclic data structures, but if two or more objects contain tr1::shared_ptrs such that a cycle is formed, the cycle may keep each other's reference count above zero, even when all external pointers to the cycle have been destroyed.

That's where tr1::weak_ptrs come in.

My question is how cyclic data structures make the reference count above zero. I kindly request an example C++ program. How is the problem solved by weak_ptrs? (again, with example please).

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Let me repeat your question: "My question, how cyclic data structures makes reference count above zero, kindly request to show with example in C++ program. How the problem is solved by weak_ptrs again with example please."

The problem occurs with C++ code like this (conceptually):

class A { shared_ptr<B> b; ... };
class B { shared_ptr<A> a; ... };
shared_ptr<A> x(new A);  // +1
x->b = new B;            // +1
x->b->a = x;             // +1
// Ref count of 'x' is 2.
// Ref count of 'x->b' is 1.
// When 'x' leaves the scope, there will be a memory leak:
// 2 is decremented to 1, and so both ref counts will be 1.
// (Memory is deallocated only when ref count drops to 0)

To answer the second part of your question: It is mathematically impossible for reference counting to deal with cycles. Therefore, a weak_ptr (which is basically just a stripped down version of shared_ptr) cannot be used to solve the cycle problem - the programmer is solving the cycle problem.

To solve it, the programmer needs to be aware of the ownership relationship among the objects, or needs to invent an ownership relationship if no such ownership exists naturally.

The above C++ code can be changed so that A owns B:

class A { shared_ptr<B> b; ... };
class B { weak_ptr<A>   a; ... };
shared_ptr<A> x(new A); // +1
x->b = new B;           // +1
x->b->a = x;            // No +1 here
// Ref count of 'x' is 1.
// Ref count of 'x->b' is 1.
// When 'x' leaves the scope, its ref count will drop to 0.
// While destroying it, ref count of 'x->b' will drop to 0.
// So both A and B will be deallocated.

A crucial question is: Can weak_ptr be used in case the programmer cannot tell the ownership relationship and cannot establish any static ownership because of lack of privilege or lack of information?

The answer is: If ownership among objects is unclear, weak_ptr cannot help. If there is a cycle, the programmer has to find it and break it. An alternative remedy is to use a programming language with full garbage collection (such as: Java, C#, Go, Haskell), or to use a conservative (=imperfect) garbage collector which works with C/C++ (such as: Boehm GC).


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