You can only realloc
that which has been allocated via malloc
(or family, like calloc
).
That's because the underlying data structures that keep track of free and used areas of memory, can be quite different.
It's likely but by no means guaranteed that C++ new
and C malloc
use the same underlying allocator, in which case realloc
could work for both. But formally that's in UB-land. And in practice it's just needlessly risky.
C++ does not offer functionality corresponding to realloc
.
The closest is the automatic reallocation of (the internal buffers of) containers like std::vector
.
The C++ containers suffer from being designed in a way that excludes use of realloc
.
Instead of the presented code
int* data = new int[3];
//...
int* mydata = (int*)realloc(data,6*sizeof(int));
… do this:
vector<int> data( 3 );
//...
data.resize( 6 );
However, if you absolutely need the general efficiency of realloc
, and if you have to accept new
for the original allocation, then your only recourse for efficiency is to use compiler-specific means, knowledge that realloc
is safe with this compiler.
Otherwise, if you absolutely need the general efficiency of realloc
but is not forced to accept new
, then you can use malloc
and realloc
. Using smart pointers then lets you get much of the same safety as with C++ containers.
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