Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

What is the difference among these three input functions in programming language. Do they input in different ways from each other?

1.getchar_unlocked()

 #define getcx getchar_unlocked

 inline void inp( int &n ) 
 {
    n=0;
    int ch=getcx();int sign=1;
    while( ch < '0' || ch > '9' ){if(ch=='-')sign=-1; ch=getcx();}

    while(  ch >= '0' && ch <= '9' )
            n = (n<<3)+(n<<1) + ch-'0', ch=getcx();
    n=n*sign;
  }   

2.scanf("%d",&n)

3.cin>>n

Which one takes least time when input the integers?

I use THese header files in c++ where all 3 cased run in c++;

  #include<iostream>
  #include<vector>
  #include<set>
  #include<map>
  #include<queue>
  #include<stack>
  #include<string>
  #include<algorithm>
  #include<functional>
  #include<iomanip>
  #include<cstdio>
  #include<cmath>
  #include<cstring>
  #include<cstdlib>
  #include<cassert>
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
291 views
Welcome To Ask or Share your Answers For Others

1 Answer

Two points to consider.

  1. getchar_unlocked is deprecated in Windows because it is thread unsafe version of getchar().

  2. Unless speed factor is too much necessary, try to avoid getchar_unlocked.

Now, as far as speed is concerned.

    getchar_unlocked > getchar

because there is no input stream lock check in getchar_unlocked which makes it unsafe.

    getchar > scanf

because getchar reads a single character of input which is char type whereas scanf can read most of the primitive types available in c.

    scanf > cin (>> operator)

because check this link

So, finally

getchar_unlocked > getchar > scanf > cin

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...