Measurements on Visual Studio 2010 show that std::bitset
is not generally faster than std::vector<bool>
. What the exact reason for this is I cannot say -- only that bitset is implemented significantly different from the std::vector full specialization.
std::bitset stores it's full content in the object via a
template<size_t _Bits>
class bitset .....
_Ty _Array[_Words + 1]; // the set of bits
};
array and that makes large bitset unsuitable to be put on the stack -- which isn't a performance argument per se.
vector<bool>
doesn't suffer from the stack problem, and testing with a size of 1e6 and 1e7 it seems that on my box here querying values in a loop is actually 2x faster with a vector.
Well. I guess the usual timing caveats apply and YMMV, but here's the test code I used should anyone care to try himself:
The output on my box is:
1
vector<bool> loop with a size of 10000000 and 10 iterations*n: 11187 ms
bitset<10000000> loop with 10 iterations*n: 22719 ms
101250010
Press any key to continue . . .
BitMap.cpp
#include "stdafx.h"
#include "BitMap.h"
using namespace std;
// Global var to prevent optimizer from messing things up
volatile size_t ext;
volatile clock_t t1;
volatile clock_t t2;
double delta1;
double delta2;
int main(int argc, _TCHAR* argv[])
{
ext = 1;
printf("%d
", ext);
vb_t *const vec = new vb_t(bssz);
bs_t *const bits = new bs_t(); // must put large bitset on heap
const int iter = 10;
delta1=0;
delta2=0;
for(int o=0; o<5; ++o) {
t1 = clock();
for(int i=0; i!=5; ++i)
bs_loop(iter, *vec);
t2 = clock();
delta1 += t2-t1;
t1 = clock();
for(int i=0; i!=5; ++i)
bs_loop(iter, *bits);
t2 = clock();
delta2 += t2-t1;
}
delta1 /= CLOCKS_PER_SEC;
delta2 /= CLOCKS_PER_SEC;
delta1 *= 1000;
delta2 *= 1000;
cout << "vector<bool> loop with a size of " << bssz << " and " << iter << " iterations*n: " << delta1 << " ms
";
cout << "bitset<" << bssz << "> loop with " << iter << " iterations*n: " << delta2 << " ms
";
printf("%d
", ext);
delete vec;
delete bits;
return 0;
}
BitMap.h
#pragma once
#include <vector>
#include <bitset>
extern volatile size_t ext;
const size_t bssz = size_t(1e7); // 1e7 ca 10m
using namespace std; // Test code, using here is OK.
typedef vector<bool> vb_t;
typedef bitset<bssz> bs_t;
template<class COLL>
void bs_loop(const int iterations, COLL const& v);
bs_loop.cpp
#include "stdafx.h"
#include "BitMap.h"
template<class COLL>
void bs_loop(const int iterations, COLL const& v)
{
ext = sizeof(COLL);
for(size_t i=0; i!=iterations; ++i) {
++ext;
for(size_t j=0, e=v.size(); j!=e; ++j) {
if(v[j]) {
--ext;
}
else {
++ext;
}
}
}
}
template
void bs_loop(const int iterations, vb_t const& v);
template
void bs_loop(const int iterations, bs_t const& v);
Compiler command line:
/Zi /nologo /W3 /WX- /O2 /Oi /Oy- /D "WIN32" /D "NDEBUG"
/D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /Gm- /EHsc /GS /Gy
/fp:precise /Zc:wchar_t /Zc:forScope /Yu"StdAfx.h" /Fp"ReleaseBitMap.pch"
/Fa"Release" /Fo"Release" /Fd"Releasevc100.pdb" /Gd /analyze-
/errorReport:queue
note the /O2 and the missing /GL (no whole prg opt).