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I'm working on a native extension for a zinc based flash application and I need to convert a const char* to a wstring.

This is my code:

mdmVariant_t* appendHexDataToFile(const zinc4CallInfo_t *pCallInfo, int paramCount, mdmVariant_t **params) {

    if(paramCount >= 2) {
        const char *file    = mdmVariantGetString(params[0]);
        const char *data    = mdmVariantGetString(params[1]);

        return mdmVariantNewInt(native.AppendHexDataToFile(file, data));
    }
    else {
        return mdmVariantNewBoolean(FALSE);
    }
}

But native.AppendHexDataToFile() needs two wstring. I'm not very good with C++ and I think all those different string types are totally confusing and I didn't find something useful in the net. So I'm asking you guys how to do it.

Edit: The Strings are UTF-8 and I'm using OSX and Windows XP/Vista/7

See Question&Answers more detail:os

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1 Answer

I recommend you using std::string instead of C-style strings (char*) wherever possible. You can create std::string object from const char* by simple passing it to its constructor.

Once you have std::string, you can create simple function that will convert std::string containing multi-byte UTF-8 characters to std::wstring containing UTF-16 encoded points (16bit representation of special characters from std::string).

There are more ways how to do that, here's the way by using MultiByteToWideChar function:

std::wstring s2ws(const std::string& str)
{
    int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0);
    std::wstring wstrTo( size_needed, 0 );
    MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed);
    return wstrTo;
}

Check these questions too:
Mapping multibyte characters to their unicode point representation
Why use MultiByteToWideCharArray to convert std::string to std::wstring?


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