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Just to be sure: Is LLVM bitcode cross-platform? By which I mean, can the generated IR (".bc") file be distrubuted and interpreted/JITed over various platforms?

If so, how does Clang convert C++ into platform independend code? While in the C++ language itself, preprocessors for determining it's target platform are used before it actually compiles.

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LLVM IR can be cross-platform, with the obvious exceptions others have listed. However, that does not mean Clang generates cross-platform code. As you note, the preprocessor is almost universally used to only pass parts of the code to the C/C++ compiler, depending on the platform. Even when this is not done in user code, many system headers include a bit or two that's platform-specific, such as typedefs. For example, if you compile C code using size_t to LLVM IR on a platform where size_t is 32 bit, the LLVM IR now uses i32 for that, and there's no way in hell you can reverse engineer that to fix it.

Google's Portable Native Client project (thanks @willglynn for the link), if I understand it correctly, achieves portability by fixing the ABI for all target platforms. So in that sense, it doesn't solve the aforementioned issues: The LLVM IR is not portable to platform with a different ABI. The only reason this is more portable is that the clients provide a layer which matches the PNaCl ABI to the actual ABI. In other words, PNaCl code isn't portable to many platforms, the "PNaCl VM" is.

So, bottom line: If you're very careful, you can use LLVM IR across multiple platforms, but not without doing significant additional work (which Clang doesn't do) to abstract over the ABI differences.


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