Typically you generate 4 partial sums in your loop and then just sum horizontally across the 4 elements after the loop, e.g.
#include <cassert>
#include <cstdint>
#include <emmintrin.h>
float vsum(const float *a, int n)
{
float sum;
__m128 vsum = _mm_set1_ps(0.0f);
assert((n & 3) == 0);
assert(((uintptr_t)a & 15) == 0);
for (int i = 0; i < n; i += 4)
{
__m128 v = _mm_load_ps(&a[i]);
vsum = _mm_add_ps(vsum, v);
}
vsum = _mm_hadd_ps(vsum, vsum);
vsum = _mm_hadd_ps(vsum, vsum);
_mm_store_ss(&sum, vsum);
return sum;
}
Note: for the above example a
must be 16 byte aligned and n
must be a multiple of 4. If the alignment of a
can not be guaranteed then use _mm_loadu_ps
instead of _mm_load_ps
. If n
is not guaranteed to be a multiple of 4 then add a scalar loop at the end of the function to accumulate any remaining elements.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…