I have a graph ( adjacency_list (listS, vecS, bidirectionalS, VertexVal) ) in which I need to delete 100,000+ nodes. Each node also contains a structure of 2 64-bit integers and another 64-bit integer. The guid check that happens in the code below is checking 1st integer in the structure.
On my laptop ( i7 2.7GHz, 16GB RAM ) it takes about 88 seconds according to VTune.
Following is how I delete the nodes:
vertex_iterator vi,vi_end;
boost::tie(vi, vi_end) = boost::vertices(m_graph);
while (vi!=vi_end) {
if (m_graph[*vi].guid.part1 == 0) {
boost::remove_vertex(*vi,m_graph);
boost::tie(vi, vi_end) = boost::vertices(m_graph);
} else
++vi;
}
Vtune shows that the boost::remove_vertex() call takes 88.145 seconds. Is there a more efficient way to delete these vertices?
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