I'm currently developing a C++ library for Windows which will be distributed as a DLL. My goal is to maximize binary interoperability; more precisely, the functions in my DLL must be usable from code compiled with multiple versions of MSVC++ and MinGW without having to recompile the DLL. However, I'm confused about which calling convention is best, cdecl
or stdcall
.
Sometimes I hear statements like "the C calling convention is the only one guaranteed to be the same accross compilers", which contrasts with statements like "There are some variations in the interpretation of cdecl
, particularly in how to return values". This doesn't seem to stop certain library developers (like libsndfile) to use the C calling convention in the DLLs they distribute, without any visible problems.
On the other hand, the stdcall
calling convention seems to be well-defined. From what I've been told, all Windows compilers are basically required to follow it because it's the convention used for Win32 and COM. This is based on the assumption that a Windows compiler without Win32/COM support would not be very useful. A lot of code snippets posted on forums declare functions as stdcall
but I can't seem to find one single post which clearly explains why.
There's too much conflicting information out there, and every search I run gives me different answers which doesn't really help me decide between the two. I'm searching for a clear, detailed, argumented explanation as to why I should choose one over the other (or why the two are equivalent).
Note that this question not only applies to "classic" functions, but also to virtual member function calls, since most client code will interface with my DLL through "interfaces", pure virtual classes (following patterns described e.g. here and there).
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