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I've been writing an image processing program which applies effects through HTML5 canvas pixel processing. I've achieved Thresholding, Vintaging, and ColorGradient pixel manipulations but unbelievably I cannot change the contrast of the image! I've tried multiple solutions but I always get too much brightness in the picture and less of a contrast effect and I'm not planning to use any Javascript libraries since I'm trying to achieve these effects natively.

The basic pixel manipulation code:

var data = imageData.data;
for (var i = 0; i < data.length; i += 4) {
 //Note: data[i], data[i+1], data[i+2] represent RGB respectively
data[i] = data[i];
data[i+1] = data[i+1];
data[i+2] = data[i+2];
}

Pixel manipulation example

Values are in RGB mode which means data[i] is the Red color. So if data[i] = data[i] * 2; the brightness will be increased to twice for the Red channel of that pixel. Example:

var data = imageData.data;
for (var i = 0; i < data.length; i += 4) {
 //Note: data[i], data[i+1], data[i+2] represent RGB respectively
 //Increases brightness of RGB channel by 2
data[i] = data[i]*2;
data[i+1] = data[i+1]*2;
data[i+2] = data[i+2]*2;
}

*Note: I'm not asking you guys to complete the code! That would just be a favor! I'm asking for an algorithm (even Pseudo code) that shows how Contrast in pixel manipulation is possible! I would be glad if someone can provide a good algorithm for Image Contrast in HTML5 canvas.

See Question&Answers more detail:os

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1 Answer

A faster option (based on Escher's approach) is:

function contrastImage(imgData, contrast){  //input range [-100..100]
    var d = imgData.data;
    contrast = (contrast/100) + 1;  //convert to decimal & shift range: [0..2]
    var intercept = 128 * (1 - contrast);
    for(var i=0;i<d.length;i+=4){   //r,g,b,a
        d[i] = d[i]*contrast + intercept;
        d[i+1] = d[i+1]*contrast + intercept;
        d[i+2] = d[i+2]*contrast + intercept;
    }
    return imgData;
}

Derivation similar to the below; this version is mathematically the same, but runs much faster.


Original answer

Here is a simplified version with explanation of an approach already discussed (which was based on this article):

function contrastImage(imageData, contrast) {  // contrast as an integer percent  
    var data = imageData.data;  // original array modified, but canvas not updated
    contrast *= 2.55; // or *= 255 / 100; scale integer percent to full range
    var factor = (255 + contrast) / (255.01 - contrast);  //add .1 to avoid /0 error

    for(var i=0;i<data.length;i+=4)  //pixel values in 4-byte blocks (r,g,b,a)
    {
        data[i] = factor * (data[i] - 128) + 128;     //r value
        data[i+1] = factor * (data[i+1] - 128) + 128; //g value
        data[i+2] = factor * (data[i+2] - 128) + 128; //b value

    }
    return imageData;  //optional (e.g. for filter function chaining)
}

Notes

  1. I have chosen to use a contrast range of +/- 100 instead of the original +/- 255. A percentage value seems more intuitive for users, or programmers who don't understand the underlying concepts. Also, my usage is always tied to UI controls; a range from -100% to +100% allows me to label and bind the control value directly instead of adjusting or explaining it.

  2. This algorithm doesn't include range checking, even though the calculated values can far exceed the allowable range - this is because the array underlying the ImageData object is a Uint8ClampedArray. As MSDN explains, with a Uint8ClampedArray the range checking is handled for you:

"if you specified a value that is out of the range of [0,255], 0 or 255 will be set instead."

Usage

Note that while the underlying formula is fairly symmetric (allows round-tripping), data is lost at high levels of filtering because pixels only allow integer values. For example, by the time you de-saturate an image to extreme levels (>95% or so), all the pixels are basically a uniform medium gray (within a few digits of the average possible value of 128). Turning the contrast back up again results in a flattened color range.

Also, order of operations is important when applying multiple contrast adjustments - saturated values "blow out" (exceed the clamped max value of 255) quickly, meaning highly saturating and then de-saturating will result in a darker image overall. De-saturating and then saturating however doesn't have as much data loss, because the highlight and shadow values get muted, instead of clipped (see explanation below).

Generally speaking, when applying multiple filters it's better to start each operation with the original data and re-apply each adjustment in turn, rather than trying to reverse a previous change - at least for image quality. Performance speed or other demands may dictate differently for each situation.

Mandrill contrast examples

Code Example:

function contrastImage(imageData, contrast) {  // contrast input as percent; range [-1..1]
    var data = imageData.data;  // Note: original dataset modified directly!
    contrast *= 255;
    var factor = (contrast + 255) / (255.01 - contrast);  //add .1 to avoid /0 error.

    for(var i=0;i<data.length;i+=4)
    {
        data[i] = factor * (data[i] - 128) + 128;
        data[i+1] = factor * (data[i+1] - 128) + 128;
        data[i+2] = factor * (data[i+2] - 128) + 128;
    }
    return imageData;  //optional (e.g. for filter function chaining)
}

$(document).ready(function(){
  var ctxOrigMinus100 = document.getElementById('canvOrigMinus100').getContext("2d");
  var ctxOrigMinus50 = document.getElementById('canvOrigMinus50').getContext("2d");
  var ctxOrig = document.getElementById('canvOrig').getContext("2d");
  var ctxOrigPlus50 = document.getElementById('canvOrigPlus50').getContext("2d");
  var ctxOrigPlus100 = document.getElementById('canvOrigPlus100').getContext("2d");
  
  var ctxRoundMinus90 = document.getElementById('canvRoundMinus90').getContext("2d");
  var ctxRoundMinus50 = document.getElementById('canvRoundMinus50').getContext("2d");
  var ctxRound0 = document.getElementById('canvRound0').getContext("2d");
  var ctxRoundPlus50 = document.getElementById('canvRoundPlus50').getContext("2d");
  var ctxRoundPlus90 = document.getElementById('canvRoundPlus90').getContext("2d");
  
  
  var img = new Image();
  img.onload = function() {
    //draw orig
    ctxOrig.drawImage(img, 0, 0, img.width, img.height, 0, 0, 100, 100); //100 = canvas width, height
    
    //reduce contrast
    var origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, -.98);
    ctxOrigMinus100.putImageData(origBits, 0, 0);
    
    var origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, -.5);
    ctxOrigMinus50.putImageData(origBits, 0, 0);
    
    // add contrast
    var origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, .5);
    ctxOrigPlus50.putImageData(origBits, 0, 0);
    
    var origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, .98);
    ctxOrigPlus100.putImageData(origBits, 0, 0);
    
    
    //round-trip, de-saturate first
    origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, -.98);
    contrastImage(origBits, .98);
    ctxRoundMinus90.putImageData(origBits, 0, 0);
    
    origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, -.5);
    contrastImage(origBits, .5);
    ctxRoundMinus50.putImageData(origBits, 0, 0);
    
    //do nothing 100 times
    origBits = ctxOrig.getImageData(0, 0, 100, 100);
    for(i=0;i<100;i++){
      contrastImage(origBits, 0);
    }
    ctxRound0.putImageData(origBits, 0, 0);
    
    //round-trip, saturate first
    origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, .5);
    contrastImage(origBits, -.5);
    ctxRoundPlus50.putImageData(origBits, 0, 0);
    
    origBits = ctxOrig.getImageData(0, 0, 100, 100);
    contrastImage(origBits, .98);
    contrastImage(origBits, -.98);
    ctxRoundPlus90.putImageData(origBits, 0, 0);
  };
  
  img.src = "data:image/png;base64,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