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What is the algorithm to convert a quadratic bezier (with 3 points) to a cubic one (with 4 points)?

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From https://fontforge.org/docs/techref/bezier.html#converting-truetype-to-postscript:

Any quadratic spline can be expressed as a cubic (where the cubic term is zero). The end points of the cubic will be the same as the quadratic's.

CP0 = QP0
CP3 = QP2

The two control points for the cubic are:

CP1 = QP0 + 2/3 *(QP1-QP0)
CP2 = QP2 + 2/3 *(QP1-QP2)

...There is a slight error introduced due to rounding, but it is unlikely to be noticeable.


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