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I have a struct

struct Packet {
    int senderId;
    int sequenceNumber;
    char data[MaxDataSize];

    char* Serialize() {
        char *message = new char[MaxMailSize];
        message[0] = senderId;
        message[1] = sequenceNumber;
        for (unsigned i=0;i<MaxDataSize;i++)
            message[i+2] = data[i];
        return message;
    }

    void Deserialize(char *message) {
        senderId = message[0];
        sequenceNumber = message[1];
        for (unsigned i=0;i<MaxDataSize;i++)
            data[i] = message[i+2];
    }

};

I need to convert this to a char* , maximum length MaxMailSize > MaxDataSize for sending over network and then deserialize it at the other end

I can't use tpl or any other library.

Is there any way to make this better I am not that comfortable with this, or is this the best we can do.

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since this is to be sent over a network, i strongly advise you to convert those data into network byte order before transmitting, and back into host byte order when receiving. this is because the byte ordering is not the same everywhere, and once your bytes are not in the right order, it may become very difficult to reverse them (depending on the programming language used on the receiving side). byte ordering functions are defined along with sockets, and are named htons(), htonl(), ntohs() and ntohl(). (in those name: h means 'host' or your computer, n means 'network', s means 'short' or 16bit value, l means 'long' or 32 bit value).

then you are on your own with serialization, C and C++ have no automatic way to perform it. some softwares can generate code to do it for you, like the ASN.1 implementation asn1c, but they are difficult to use because they involve much more than just copying data over the network.


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