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Could anybody explain where c++ compilers keep default values for parameters for virtual functions? I know it is a bad idea to change these parameters in child classes but why? Thanks.

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It's a bad idea because they aren't kept anywhere.

The default values that are used will be those defined in the static (compile-time) type. So if you were to change the default parameters in an override, but you called the function through a base class pointer or reference, the default values in the base would be used.

#include <iostream>

struct Base
{
    virtual ~Base(){ }
    virtual void foo(int a=0) { std::cout << "base: " << a << std::endl; }
};

struct Derived : public Base
{
    virtual ~Derived() { }
    virtual void foo(int a=1) { std::cout << "derived: " << a << std::endl; }
};

int main()
{
    Base* derived = new Derived();
    derived->foo();    // prints "derived: 0"
    delete derived;
}

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