Microsoft's GDI+ defines many empty classes to be treated as handles internally. For example, (source GdiPlusGpStubs.h
)
//Approach 1
class GpGraphics {};
class GpBrush {};
class GpTexture : public GpBrush {};
class GpSolidFill : public GpBrush {};
class GpLineGradient : public GpBrush {};
class GpPathGradient : public GpBrush {};
class GpHatch : public GpBrush {};
class GpPen {};
class GpCustomLineCap {};
There are other two ways to define handles. They're,
//Approach 2
class BOOK; //no need to define it!
typedef BOOK *PBOOK;
typedef PBOOK HBOOK; //handle to be used internally
//Approach 3
typedef void* PVOID;
typedef PVOID HBOOK; //handle to be used internally
I just want to know the advantages and disadvantages of each of these approaches.
One advantage with Microsoft's approach is that, they can define type-safe hierarchy of handles using empty classes, which (I think) is not possible with the other two approaches, though I wonder what advantages this hierarchy would bring to the implementation? Anyway, what else?
EDIT:
One advantage with the second approach (i.e using incomplete classes) is that we can prevent clients from dereferencing the handles (that means, this approach appears to support encapsulation strongly, I suppose). The code would not even compile if one attempts to dereference handles. What else?
The same advantage one has with third approach as well, that you cannot dereference the handles.
See Question&Answers more detail:os