The following code throws std::bad_cast
struct Foo {
void foo () {}
};
struct Bar {
Bar () {
dynamic_cast <Foo &> (*this) .foo ();
}
virtual ~ Bar () {}
};
struct Baz : public Foo, public Bar {
};
int main ()
{
Baz b;
}
I remember once reading how dynamic_cast has implementation performance trade-offs because "it traverses the full inheritence lattice" in order to evaluate correctly. What the compiler needs to do here is first cast up and then down again.
Is it possible to make the above work or do I need to add
virtual Foo* Bar::as_foo()=0;
?