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I've recent been reading about immutable strings Why can't strings be mutable in Java and .NET? and Why .NET String is immutable? as well some stuff about why D chose immutable strings. There seem to be many advantages.

  • trivially thread safe
  • more secure
  • more memory efficient in most use cases.
  • cheap substrings (tokenizing and slicing)

Not to mention most new languages have immutable strings, D2.0, Java, C#, Python, etc.

Would C++ benefit from immutable strings?

Is it possible to implement an immutable string class in c++ (or c++0x) that would have all of these advantages?


update:

There are two attempts at immutable strings const_string and fix_str. Neither have been updated in half a decade. Are they even used? Why didn't const_string ever make it into boost?

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I found most people in this thread do not really understand what immutable_string is. It is not only about the constness. The really power of immutable_string is the performance (even in single thread program) and the memory usage.

Imagine that, if all strings are immutable, and all string are implemented like

class string {
    char* _head ;
    size_t _len ;
} ;

How can we implement a sub-str operation? We don't need to copy any char. All we have to do is assign the _head and the _len. Then the sub-string shares the same memory segment with the source string.

Of course we can not really implement a immutable_string only with the two data members. The real implementation might need a reference-counted(or fly-weighted) memory block. Like this

class immutable_string {
    boost::fly_weight<std::string> _s ;
    char* _head ;
    size_t _len ;
} ;

Both the memory and the performance would be better than the traditional string in most cases, especially when you know what you are doing.

Of course C++ can benefit from immutable string, and it is nice to have one. I have checked the boost::const_string and the fix_str mentioned by Cubbi. Those should be what I am talking about.


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