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I'm using windows and I notice that a lot of functions are grayed out because I guess #ifdef GL_GLEXT_PROTOTYPES is not defined. One of these is the VBO extension. Should I just define GL_GLEXT_PROTOTYPES? Otherwise how else can I use VBOs since im using OpenGL32.dll (I want my application to have no dll dependencies not included in Windows by default.) Thanks

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Yes, it's quite normal and expected to have something like:

#define GL_GLEXT_PROTOTYPES

#include <GL/GL.h>

If you're trying to write OpenGL 3 compliant code, you'd normally change that to:

#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1

#include <GL3/GL3.h>

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