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I don't know how to make a struct or object as threadprivate, what I'm doing generates a error:

    struct point2d{
        int x;
        int y;
        point2d(){
            x = 0;
            y = 0;
        }
        //copy constructor
        point2d(point2d& p){
            x = p.x;
            y = p.y;
        }
    };      

I declare a static structure and try to make them threadprivate

    static  point2d myPoint;
    #pragma omp threadprivate(myPoint)

It generates an error:

error C3057: 'myPoint' : dynamic initialization of 'threadprivate' symbols is not currently supported

Does it means that current openmp compiler doesn't support this to make a struct threadprivate? Or what I'm doing is wrong. Is there any alternate way to pass a struct or object?

Here's rest part of my codes:

    void myfunc(){
        printf("myPoint at %p
",&myPoint);
    }

    void main(){
    #pragma omp parallel
       {
           printf("myPoint at %p
",&myPoint);
           myfunc();
       }

    }
See Question&Answers more detail:os

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1 Answer

In C++ a struct with methods is a Class where the default is public. It's not plain-old-data (POD). MSVC seems to imply that it can handle threadprivate objects (i.e. non-POD) but I can't seem to get it to work. I did get it working in GCC like this:

extern point2d myPoint;
#pragma omp threadprivate(myPoint)
point2d myPoint;

But there is a work around which will work with MSVC (as well as GCC and ICC). You can use threadprivate pointers.

The purpuse of threadprivate is to have private version of an object/type for each thread and have the values persistent between parallel regions. You can do that by delcaring a pointer to point2d, making that threadprivate, and then allocating memory for the private pointer for each thread in a parallel region. Make sure you delete the allocated memory at your last parallel call.

#include <stdio.h>
#include <omp.h>

struct point2d {
    int x;
    int y;
    point2d(){
        x = 0;
        y = 0;
    }
    //copy constructor
    point2d(point2d& p){
        x = p.x;
        y = p.y;
    }
};      

static point2d *myPoint;
#pragma omp threadprivate(myPoint)

int main() {

    #pragma omp parallel 
    {
        myPoint = new point2d();
        myPoint->x = omp_get_thread_num();
        myPoint->y = omp_get_thread_num()*10;
        #pragma omp critical
        {
            printf("thread %d myPoint->x %d myPoint->y %d
", omp_get_thread_num(),myPoint->x, myPoint->y);
        }
    }   
    #pragma omp parallel
    {
        #pragma omp critical
        {
            printf("thread %d myPoint->x %d myPoint->y %d
", omp_get_thread_num(),myPoint->x, myPoint->y);
        }
        delete myPoint;
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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