The message:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
I looked at the gdb backtrace and this is the lowest level method in there that I implemented myself:
/*
* get an array of vec3s, which will be used for rendering the image
*/
vec3 *MarchingCubes::getVertexNormalArray(){
// Used the same array size technique as getVertexArray: we want indices to match up
vec3 *array = new vec3[this->meshPoints.getNumFaces() * 3]; //3 vertices per face
int j=0;
for (unsigned int i=0; i < (this->meshPoints.getNumFaces() * 3); i++) {
realVec normal = this->meshPoints.getNormalForVertex(i);
// PCReal* iter = normal.begin();
if (normal.size() >= 3) {
array[j++] = vec3(normal[0], normal[1], normal[2]);
}
cout << i << " ";
}
return array;
}
The cout statement you see above indicates that it terminates after 7000+ iterations. The above function is called only once near the end of my application. I call a very similar function before calling the above, that doesn't cause problems.
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