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When I use rgl::spheres3d(), the rendered spheres have clunky facetted edges.

spheres = data.frame(x = c(1,2,3), y = c(1,3,1),
                     color = c("#992222" , "#222299", "#229922"))
open3d()
spheres3d(spheres$x, spheres$y, radius = 1, color = spheres$color)

enter image description here

Setting material3d(smooth = TRUE, line_antialias = TRUE) does not improve this. Increasing the radius does not help either. Is there any way to increase the smoothness with which they are drawn?

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A much simpler approach is to use subdivision3d(). Here, depth=4 isn't all that smooth, but you could increase that.

library(rgl)
sphere <- subdivision3d(cube3d(),depth=4)
sphere$vb[4,] <- apply(sphere$vb[1:3,], 2, function(x) sqrt(sum(x^2)))
open3d()
shade3d(sphere, col="red")

enter image description here


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