Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

We are using the CString class throughout most of our code. However sometimes we need to convert to a char *. at the moment we have been doing this using variable.GetBuffer(0) and this seems to work ( this mainly happens when passing the Csting into a function where the function requires a char *). The function accepts this and we keep going.

However we have lately become worried about how this works, and whether there is a better way to do it.

The way i understand it to work is it passes a char pointer into the function that points at the first character in the CString and all works well.

I Guess we are just worried about memory leaks or any unforseen circumstances where this might not be a good idea.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
210 views
Welcome To Ask or Share your Answers For Others

1 Answer

If your functions only require reading the string and not modifying it, change them to accept const char * instead of char *. The CString will automatically convert for you, this is how most of the MFC functions work and it's really handy. (Actually MFC uses LPCTSTR, which is a synonym for const TCHAR * - works for both MBC and Unicode builds).

If you need to modify the string, GetBuffer(0) is very dangerous - it won't necessarily allocate enough memory for the resulting string, and you could get some buffer overrun errors.

As has been mentioned by others, you need to use ReleaseBuffer after GetBuffer. You don't need to do that for the conversion to const char *.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...