Here is an example:
switch.h
:
#pragma once
#include <QtWidgets>
class Switch : public QAbstractButton {
Q_OBJECT
Q_PROPERTY(int offset READ offset WRITE setOffset)
Q_PROPERTY(QBrush brush READ brush WRITE setBrush)
public:
Switch(QWidget* parent = nullptr);
Switch(const QBrush& brush, QWidget* parent = nullptr);
QSize sizeHint() const override;
QBrush brush() const {
return _brush;
}
void setBrush(const QBrush &brsh) {
_brush = brsh;
}
int offset() const {
return _x;
}
void setOffset(int o) {
_x = o;
update();
}
protected:
void paintEvent(QPaintEvent*) override;
void mouseReleaseEvent(QMouseEvent*) override;
void enterEvent(QEvent*) override;
private:
bool _switch;
qreal _opacity;
int _x, _y, _height, _margin;
QBrush _thumb, _track, _brush;
QPropertyAnimation *_anim = nullptr;
};
switch.cpp
:
Switch::Switch(QWidget *parent) : QAbstractButton(parent),
_height(16),
_opacity(0.000),
_switch(false),
_margin(3),
_thumb("#d5d5d5"),
_anim(new QPropertyAnimation(this, "offset", this))
{
setOffset(_height / 2);
_y = _height / 2;
setBrush(QColor("#009688"));
}
Switch::Switch(const QBrush &brush, QWidget *parent) : QAbstractButton(parent),
_height(16),
_switch(false),
_opacity(0.000),
_margin(3),
_thumb("#d5d5d5"),
_anim(new QPropertyAnimation(this, "offset", this))
{
setOffset(_height / 2);
_y = _height / 2;
setBrush(brush);
}
void Switch::paintEvent(QPaintEvent *e) {
QPainter p(this);
p.setPen(Qt::NoPen);
if (isEnabled()) {
p.setBrush(_switch ? brush() : Qt::black);
p.setOpacity(_switch ? 0.5 : 0.38);
p.setRenderHint(QPainter::Antialiasing, true);
p.drawRoundedRect(QRect(_margin, _margin, width() - 2 * _margin, height() - 2 * _margin), 8.0, 8.0);
p.setBrush(_thumb);
p.setOpacity(1.0);
p.drawEllipse(QRectF(offset() - (_height / 2), _y - (_height / 2), height(), height()));
} else {
p.setBrush(Qt::black);
p.setOpacity(0.12);
p.drawRoundedRect(QRect(_margin, _margin, width() - 2 * _margin, height() - 2 * _margin), 8.0, 8.0);
p.setOpacity(1.0);
p.setBrush(QColor("#BDBDBD"));
p.drawEllipse(QRectF(offset() - (_height / 2), _y - (_height / 2), height(), height()));
}
}
void Switch::mouseReleaseEvent(QMouseEvent *e) {
if (e->button() & Qt::LeftButton) {
_switch = _switch ? false : true;
_thumb = _switch ? _brush : QBrush("#d5d5d5");
if (_switch) {
_anim->setStartValue(_height / 2);
_anim->setEndValue(width() - _height);
_anim->setDuration(120);
_anim->start();
} else {
_anim->setStartValue(offset());
_anim->setEndValue(_height / 2);
_anim->setDuration(120);
_anim->start();
}
}
QAbstractButton::mouseReleaseEvent(e);
}
void Switch::enterEvent(QEvent *e) {
setCursor(Qt::PointingHandCursor);
QAbstractButton::enterEvent(e);
}
QSize Switch::sizeHint() const {
return QSize(2 * (_height + _margin), _height + 2 * _margin);
}
main.cpp
:
#include "switch.h"
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
QWidget *widget = new QWidget;
widget->setWindowFlags(Qt::FramelessWindowHint);
QHBoxLayout layout;
widget->setLayout(&layout);
Switch *_switch = new Switch;
Switch *_switch2 = new Switch;
_switch2->setDisabled(true);
layout.addWidget(_switch);
layout.addWidget(_switch2);
widget->show();
return a.exec();
}
Update Aug 20'18
New Material Switch Widget!
style.h
/*
* This is nearly complete Material design Switch widget implementation in qtwidgets module.
* More info: https://material.io/design/components/selection-controls.html#switches
* Copyright (C) 2018 Iman Ahmadvand
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* It is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef STYLE_H
#define STYLE_H
#include <QtCore/qeasingcurve.h>
#define cyan500 QColor("#00bcd4")
#define gray50 QColor("#fafafa")
#define black QColor("#000000")
#define gray400 QColor("#bdbdbd")
Q_DECL_IMPORT void qt_blurImage(QPainter *p, QImage &blurImage, qreal radius, bool quality, bool alphaOnly, int transposed = 0); // src/widgets/effects/qpixmapfilter.cpp
namespace Style {
using Type = QEasingCurve::Type;
struct Animation {
Animation() = default;
Animation(Type _easing, int _duration) :easing{ _easing }, duration{ _duration } {
}
Type easing;
int duration;
};
struct Switch {
Switch() :
height{ 36 },
font{ QFont("Roboto medium", 13) },
indicatorMargin{ QMargins(8, 8, 8, 8) },
thumbOnBrush{ cyan500 },
thumbOnOpacity{ 1 },
trackOnBrush{ cyan500 },
trackOnOpacity{ 0.5 },
thumbOffBrush{ gray50 },
thumbOffOpacity{ 1 },
trackOffBrush{ black },
trackOffOpacity{ 0.38 },
thumbDisabled{ gray400 },
thumbDisabledOpacity{ 1 },
trackDisabled{ black },
trackDisabledOpacity{ 0.12 },
textColor{ black },
disabledTextOpacity{ 0.26 },
thumbBrushAnimation{ Animation(Type::Linear, 150) },
trackBrushAnimation{ Animation(Type::Linear, 150) },
thumbPosAniamtion{ Animation(Type::InOutQuad, 150) } {
}
int height;
QFont font;
QMargins indicatorMargin;
QColor thumbOnBrush;
double thumbOnOpacity;
QColor trackOnBrush;
double trackOnOpacity;
QColor thumbOffBrush;
double thumbOffOpacity;
QColor trackOffBrush;
double trackOffOpacity;
QColor thumbDisabled;
double thumbDisabledOpacity;
QColor trackDisabled;
double trackDisabledOpacity;
QColor textColor;
double disabledTextOpacity;
Animation thumbBrushAnimation;
Animation trackBrushAnimation;
Animation thumbPosAniamtion;
};
inline QPixmap drawShadowEllipse(qreal radius, qreal elevation, const QColor& color) {
auto px = QPixmap(radius * 2, radius * 2);
px.fill(Qt::transparent);
{ // draw ellipes
QPainter p(&px);
p.setBrush(color);
p.setPen(Qt::NoPen);
p.setRenderHint(QPainter::Antialiasing, true);
p.drawEllipse(QRectF(0, 0, px.size().width(), px.size().height()).center(), radius - elevation, radius - elevation);
}
QImage tmp(px.size(), QImage::Format_ARGB32_Premultiplied);
tmp.setDevicePixelRatio(px.devicePixelRatioF());
tmp.fill(0);
QPainter tmpPainter(&tmp);
tmpPainter.setCompositionMode(QPainter::CompositionMode_Source);
tmpPainter.drawPixmap(QPointF(), px);
tmpPainter.end();
// blur the alpha channel
QImage blurred(tmp.size(), QImage::Format_ARGB32_Premultiplied);
blurred.setDevicePixelRatio(px.devicePixelRatioF());
blurred.fill(0);
{
QPainter blurPainter(&blurred);
qt_blurImage(&blurPainter, tmp, elevation * 4., true, false);
}
tmp = blurred;
return QPixmap::fromImage(tmp);
}
} // namespace Style
#endif // STYLE_H
switch.h
/*
* This is nearly complete Material design Switch widget implementation in qtwidgets module.
* More info: https://material.io/design/components/selection-controls.html#switches
* Copyright (C) 2018-2020 Iman Ahmadvand
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* It is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef SWITCH_H
#define SWITCH_H
#include <QtWidgets>
#include "style.h"
class Animator final : public QVariantAnimation {
Q_OBJECT
Q_PROPERTY(QObject* targetObject READ targetObject WRITE setTargetObject)
public:
Animator(QObject* target, QObject* parent = nullptr);
~Animator() override;
QObject* targetObject() const;
void setTargetObject(QObject* target);
inline bool isRunning() const {
return state() == Running;
}
public slots:
void setup(int duration, QEasingCurve easing = QEasingCurve::Linear);
void interpolate(const QVariant& start, const QVariant& end);
void setCurrentValue(const QVariant&);
protected:
void updateCurrentValue(const QVariant& value) override final;
void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) override final;
private:
QPointer<QObject> target;
};
class SelectionControl : public QAbstractButton {
Q_OBJECT
public:
explicit SelectionControl(QWidget* parent = nullptr);
~SelectionControl() override;
Qt::CheckState checkState() const;
Q_SIGNALS:
void stateChanged(int);
protected:
void enterEvent(QEvent*) override;
void checkStateSet() override;
void nextCheckState() override;
virtual void toggle(Qt::CheckState state) = 0;
};
class Switch final : public SelectionControl {
Q_OBJECT
static constexpr auto CORNER_RADIUS = 8.0;
static constexpr auto THUMB_RADIUS = 14.5;
static constexpr auto SHADOW_ELEVATION = 2.0;
public:
explicit Switch(QWidget* parent = nullptr);
Switch(const QString& text, QWidget* parent = nullptr);
Switch(const QString& text, const QBrush&, QWidget* parent = nullptr);
~Switch() override;
QSize sizeHint() const override final;
protected:
void paintEvent(QPaintEvent*) override final;
void resizeEvent(QResizeEvent*) override final;
void toggle(Qt::CheckState) override final;
void init();
QRect indicatorRect();
QRect textRect();
static inline QColor colorFromOpacity(const QColor& c, qreal opacity) {
return QColor(c.red(), c.green(), c.blue(), qRound(opacity * 255.0));
}
static inline bool ltr(QWidget* w) {
if (nullptr != w)
return w->layoutDirection() == Qt::LeftToRight;