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Say we have:


Class Base
{   
    virtual void f(){g();};
    virtual void g(){//Do some Base related code;}
};

Class Derived : public Base
{   
    virtual void f(){Base::f();};
    virtual void g(){//Do some Derived related code};
};

int main()
{
    Base *pBase = new Derived;
    pBase->f();
    return 0;  
}

Which g() will be called from Base::f()? Base::g() or Derived::g()?

Thanks...

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1 Answer

The g of the derived class will be called. If you want to call the function in the base, call

Base::g();

instead. If you want to call the derived, but still want to have the base version be called, arrange that the derived version of g calls the base version in its first statement:

virtual void g() {
    Base::g();
    // some work related to derived
}

The fact that a function from the base can call a virtual method and control is transferred into the derived class is used in the template method design pattern. For C++, it's better known as Non-Virtual-Interface. It's widely used also in the C++ standard library (C++ stream buffers for example have functions pub... that call virtual functions that do the real work. For example pubseekoff calls the protected seekoff). I wrote an example of that in this answer: How do you validate an object’s internal state?


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