Delegating constructors prevent code duplication (and all the possible errors and flaws that come with it : increased maintenance, decreased readability...), which is a good thing.
It is also the only way to delegate the initialization list (for members and bases initializations), i.e. you really can't replace this feature by having a shared Init()
method for your constructors.
Examples:
1) Common initialization from N1986 proposal :
class X {
X( int, W& );
Y y_;
Z z_;
public:
X();
X( int );
X( W& );
};
X::X( int i, W& e ) : y_(i), z_(e) { /*Common Init*/ }
X::X() : X( 42, 3.14 ) { SomePostInitialization(); }
X::X( int i ) : X( i, 3.14 ) { OtherPostInitialization(); }
X::X( W& w ) : X( 53, w ) { /* no post-init */ }
2) Delegation with both constructor and copy constructor, also from N1986 proposal :
class FullName {
string firstName_;
string middleName_;
string lastName_;
public:
FullName(string firstName, string middleName, string lastName);
FullName(string firstName, string lastName);
FullName(const FullName& name);
};
FullName::FullName(string firstName, string middleName, string lastName)
: firstName_(firstName), middleName_(middleName), lastName_(lastName)
{
// ...
}
// delegating copy constructor
FullName::FullName(const FullName& name)
: FullName(name.firstName_, name.middleName_, name.lastName_)
{
// ...
}
// delegating constructor
FullName::FullName(string firstName, string lastName)
: FullName(firstName, "", lastName)
{
// ...
}
3) MSDN gives this example, with constructors performing argument validation (as commented, this design is debatable) :
class class_c {
public:
int max;
int min;
int middle;
class_c() {}
class_c(int my_max) {
max = my_max > 0 ? my_max : 10;
}
class_c(int my_max, int my_min) {
max = my_max > 0 ? my_max : 10;
min = my_min > 0 && my_min < max ? my_min : 1;
}
class_c(int my_max, int my_min, int my_middle) {
max = my_max > 0 ? my_max : 10;
min = my_min > 0 && my_min < max ? my_min : 1;
middle = my_middle < max && my_middle > min ? my_middle : 5;
}
};
Thanks to constructors delegation, it reduces to :
class class_c {
public:
int max;
int min;
int middle;
class_c(int my_max) {
max = my_max > 0 ? my_max : 10;
}
class_c(int my_max, int my_min) : class_c(my_max) {
min = my_min > 0 && my_min < max ? my_min : 1;
}
class_c(int my_max, int my_min, int my_middle) : class_c (my_max, my_min){
middle = my_middle < max && my_middle > min ? my_middle : 5;
}
};
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