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I'm trying to make a C++ API (for Linux and Solaris) thread-safe, so that its functions can be called from different threads without breaking internal data structures. In my current approach I'm using pthread mutexes to protect all accesses to member variables. This means that a simple getter function now locks and unlocks a mutex, and I'm worried about the overhead of this, especially as the API will mostly be used in single-threaded apps where any mutex locking seems like pure overhead.

So, I'd like to ask:

  • do you have any experience with performance of single-threaded apps that use locking versus those that don't?
  • how expensive are these lock/unlock calls, compared to eg. a simple "return this->isActive" access for a bool member variable?
  • do you know better ways to protect such variable accesses?
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All modern thread implementations can handle an uncontended mutex lock entirely in user space (with just a couple of machine instructions) - only when there is contention, the library has to call into the kernel.

Another point to consider is that if an application doesn't explicitly link to the pthread library (because it's a single-threaded application), it will only get dummy pthread functions (which don't do any locking at all) - only if the application is multi-threaded (and links to the pthread library), the full pthread functions will be used.

And finally, as others have already pointed out, there is no point in protecting a getter method for something like isActive with a mutex - once the caller gets a chance to look at the return value, the value might already have been changed (as the mutex is only locked inside the getter method).


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