Usually it will be neither due to RVO.
If that optimisation can't be performed, then it will be a move, because the object being returned is going out of scope (and will be destroyed just after). If it can't be moved, then it will be copied. If it can't be copied, it won't compile.
The whole point of move constructors is that when a copy is going to be made of an object that is just about to be destroyed, it is often unnecessary to make a whole copy, and the resources can be moved from the dying object to the object being created instead.
You can tell when either the copy or move constructor is going to be called based on what is about to happen to the object being moved/copied. Is it about to go out of scope and be destructed? If so, the move constructor will be called. If not, the copy constructor.
Naturally, this means you may have both a move constructor and copy constructor in the same class. You can also have a copy assignment operator and a move assignment operator as well.
Update: It may be unclear as to exactly when the move constructor/assignment operator is called versus the plain copy constructor/assignment operator. If I understand correctly, the move constructor is called if an object is initialised with an xvalue (eXpiring value). §3.10.1 of the standard says
An xvalue (an “eXpiring” value) also refers to an object, usually near
the end of its lifetime (so that its resources may be moved, for
example). An xvalue is the result of certain kinds of expressions
involving rvalue references (8.3.2). [ Example: The result of calling
a function whose return type is an rvalue reference is an xvalue. —end
example ]
And the beginning of §5 of the standard says:
[ Note: An expression is an xvalue if it is:
- the result of calling a
function, whether implicitly or explicitly, whose return type is an
rvalue reference to object type,
- a cast to an rvalue reference to
object type,
- a class member access expression designating a
non-static data member of non-reference type in which the object
expression is an xvalue, or
- a .* pointer-to-member expression in
which the first operand is an xvalue and the second operand is a
pointer to data member.
In general, the effect of this rule is that
named rvalue references are treated as lvalues and unnamed rvalue
references to objects are treated as xvalues; rvalue references to
functions are treated as lvalues whether named or not. —end note ]
As an example, if NRVO can be done, it's like this:
void MoveAFoo(Foo* f) {
new (f) Foo;
}
Foo myfoo; // pretend this isn't default constructed
MoveAFoo(&myfoo);
If NRVO can't be done but Foo
is moveable, then your example is a little like this:
void MoveAFoo(Foo* fparam) {
Foo f;
new (fparam) Foo(std::move(f));
}
Foo f; // pretend this isn't being default constructed
MoveAFoo(&f);
And if it can't be moved but it can be copied, then it's like this
void MoveAFoo(Foo* fparam) {
Foo f;
new (fparam) Foo((Foo&)f);
}
Foo f; // pretend this isn't default constructed
MoveAFoo(&f);