This question is short and simple. How do I create a split screen effect in LibGDX. If I create two cameras all it will do is draw one located somewhere and then draw the next, overwriting the previous camera. I then thought to use multiple screens but that doesn't look like it will work as it only supports resizing and not relocating within the window. I'm also using Box2DDebugRenderer as well as a ShapeRenderer so it would also need to cut those off at the split-screen limit. There doesn't seem to be any documentation on the LibGDX site.
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