We need to pull the GetActiveObject(String ProgID) function from the source code GitHub.Microsoft
Create your own class, for example - Marshal2
And use as before
Marshal2.GetActiveObject(progID);
Source code
public static class Marshal2
{
internal const String OLEAUT32 = "oleaut32.dll";
internal const String OLE32 = "ole32.dll";
[System.Security.SecurityCritical] // auto-generated_required
public static Object GetActiveObject(String progID)
{
Object obj = null;
Guid clsid;
// Call CLSIDFromProgIDEx first then fall back on CLSIDFromProgID if
// CLSIDFromProgIDEx doesn't exist.
try
{
CLSIDFromProgIDEx(progID, out clsid);
}
// catch
catch (Exception)
{
CLSIDFromProgID(progID, out clsid);
}
GetActiveObject(ref clsid, IntPtr.Zero, out obj);
return obj;
}
//[DllImport(Microsoft.Win32.Win32Native.OLE32, PreserveSig = false)]
[DllImport(OLE32, PreserveSig = false)]
[ResourceExposure(ResourceScope.None)]
[SuppressUnmanagedCodeSecurity]
[System.Security.SecurityCritical] // auto-generated
private static extern void CLSIDFromProgIDEx([MarshalAs(UnmanagedType.LPWStr)] String progId, out Guid clsid);
//[DllImport(Microsoft.Win32.Win32Native.OLE32, PreserveSig = false)]
[DllImport(OLE32, PreserveSig = false)]
[ResourceExposure(ResourceScope.None)]
[SuppressUnmanagedCodeSecurity]
[System.Security.SecurityCritical] // auto-generated
private static extern void CLSIDFromProgID([MarshalAs(UnmanagedType.LPWStr)] String progId, out Guid clsid);
//[DllImport(Microsoft.Win32.Win32Native.OLEAUT32, PreserveSig = false)]
[DllImport(OLEAUT32, PreserveSig = false)]
[ResourceExposure(ResourceScope.None)]
[SuppressUnmanagedCodeSecurity]
[System.Security.SecurityCritical] // auto-generated
private static extern void GetActiveObject(ref Guid rclsid, IntPtr reserved, [MarshalAs(UnmanagedType.Interface)] out Object ppunk);
}
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