As @cplusplusrat has commented, this depends on the generator/build environment:
- For multi-configuration environments like MSVC or XCode, yes.
- For single-configuration environments like GCC, no.
And the default for single-configuration environments is neither Debug
nor Release
(see here or here).
So I have always defined one CMAKE_BUILD_TYPE
for single-configuration environments as a default. You could also do this e.g. in build scripts calling CMake:
mingw_build.cmd
@ECHO off
SETLOCAL ENABLEDELAYEDEXPANSION
:: usage:
:: mingw_build.cmd <target> <config>
:: <target> - target to be built (default: all)
:: <config> - configuration to be used for build (default: Debug)
if NOT "%1" == "" (set CMAKE_TARGET=%1) else (set CMAKE_TARGET=all)
if NOT "%2" == "" (set CMAKE_BUILD_TYPE=%2) else (set CMAKE_BUILD_TYPE=Debug)
SET CMAKE_BINARY_DIR=%CMAKE_BUILD_TYPE%
IF NOT EXIST "%CMAKE_BINARY_DIR%Makefile" (
cmake -H"." -B"%CMAKE_BINARY_DIR%" -DCMAKE_BUILD_TYPE=%CMAKE_BUILD_TYPE% -G"MinGW Makefiles"
)
cmake --build %CMAKE_BINARY_DIR% --target %CMAKE_TARGET%
ENDLOCAL
vs_x64_build.cmd
@ECHO off
SETLOCAL ENABLEDELAYEDEXPANSION
:: usage:
:: vs_x64_build.cmd <target> <config>
:: <target> - target to be built (default: ALL_BUILD)
:: <config> - configuration to be used for build (default: Debug)
if NOT "%1" == "" (SET CMAKE_TARGET=%1) else (SET CMAKE_TARGET=ALL_BUILD)
if NOT "%2" == "" (set CMAKE_BUILD_TYPE=%2) else (set CMAKE_BUILD_TYPE=Debug)
SET CMAKE_BINARY_DIR=x64
IF NOT EXIST "%CMAKE_BINARY_DIR%*.sln" (
cmake -H"." -B"%CMAKE_BINARY_DIR%" -G"Visual Studio 14 2015 Win64"
)
cmake --build "%CMAKE_BINARY_DIR%" --target "%CMAKE_TARGET%" --config "%CMAKE_BUILD_TYPE%"
ENDLOCAL
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