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I'm trying to use a class function (interrupt service routine),

void (ClassName::*fp)(void)=ClassName::FunctionName;

and attaching it to an Arduino interrupt pin using the function with the following type inputs but that doesn't work.

void attachInterrupt(int, void (*)(void),int);

How can I make this happen? The interrupt service routine (ISR) needs to access privat object data, so I can't make a function outside of the class.

My compiler error:

ClassName.cpp : : In constructor 'ClassName::ClassName()':
ClassName.cpp : *)()'
ClassName.cpp : *)()' to 'void (*)()' for argument '2' to 'void attachInterrupt(uint8_t, void (*)(), int)'

Note: I am looking for a solution inside the class and will accept the answer that shows me a solution or shows me it's not possible.

See Question&Answers more detail:os

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1 Answer

If the function is not static, you cannot pass it in input to a function that accepts a non-member function pointer.

Consider that a non-static member function has an implicit pointer to ClassName as its first parameter, which points to the object on which the member function is being invoked.

struct X
{
    static void foo() { } // Does not have an implicit "this" pointer argument
    void bar() { } // Has an implicit "this" pointer argument
};

int main()
{
    void (*f)() = &X::foo; // OK: foo is static
    void (*g)() = &X::bar; // ERROR! bar is non-static
}

Here, not even std::bind() will work, because the result is not convertible to a function pointer. Lambdas are convertible to function pointers, but only if they are non-capturing (and a lambda here would need to capture the object to invoke the member function on).

Therefore, the only (ugly) workaround is to have a global adapter function which invokes the member function on an object which is available through a global pointer variable. The global pointer variable is set prior to calling the function:

struct X
{
    void bar() { }
};

void function_taking_a_function_pointer(void (*f)())
{
    // Do something...
    f();
}

X* pX = nullptr;
void bar_adapter()
{
    pX->bar();
}

int main()
{
    X x; // Some object I want to invoke the member function bar() on...

    pX = &x; // Set the global pointer and invoke the function...
    function_taking_a_function_pointer(bar_adapter);
}

If you want, you can make this slightly more flexible by turning bar_adapter into a function template, and passing the pointer-to-member-function as a template argument:

template<typename T, void (T::*mf)()>
void adapter()
{
    (pX->*mf)();
}

Here is how you would use it:

#include <iostream>

struct X
{
    void foo() { std::cout << "X::foo()" << std::endl; }
    void bar() { std::cout << "X::bar()" << std::endl; }
};

void function_taking_a_function_pointer(void (*f)())
{
    // Do something...
    f();
}

X* pX = nullptr;

template<typename T, void (T::*mf)()>
void adapter()
{
    (pX->*mf)();
}

int main()
{
    X x; // Some object I want to invoke the member function bar() on...

    pX = &x; // Set the global pointer and invoke the function(s)...

    function_taking_a_function_pointer(adapter<X, &X::foo>);
    function_taking_a_function_pointer(adapter<X, &X::bar>);
}

Finally, here is a live example.


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