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I have a problem following from my previous problem. I also have the code SwingUtillities.invokeAndWait somewhere else in the code base, but when I remove this the gui does not refresh. If I dont remove it the error I get is:

Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread
 at java.awt.EventQueue.invokeAndWait(Unknown Source)
 at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)
 at game.player.humanplayer.model.HumanPlayer.act(HumanPlayer.java:69)

The code in HumanPlayer.act is:

public Action act(final Action[] availiableActions) {
  try {

   SwingUtilities.invokeAndWait(new Runnable() {
    @Override
    public void run() {
     gui.update(availiableActions);
    }
   });
  }
  catch (InterruptedException e) {
   e.printStackTrace();
  } catch (InvocationTargetException e) {
   e.printStackTrace();
  }

  synchronized(performedAction){
   while(!hasPerformedAction()){
    try {
     performedAction.wait();
    } catch (InterruptedException e) {
     e.printStackTrace();
    }
   }
   setPerformedAction(false); 
  }

  return getActionPerfomed();
 }

Image of threads when in debug as screen doesn't paint: alt text http://img684.imageshack.us/img684/6669/69288941.png

Text version of stack:

ui.startup.LoginScreen at localhost:51050
 -> Deamon Thread [AWT-Windows] (Running)
 -> Thread [AWT-Shutdown] (Running)
 -> Thread [AWT-EventQueue-0] (Running)
 -> Thread [DestroyJavaVM] (Running)
See Question&Answers more detail:os

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1 Answer

The answer was instead of making the call

new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState);

from the EDT, make it execute on a new (non EDT) thread so that later when invokeAndWait is called it functions as correctly as the thread running that command is not the EDT. The amended code is as follows:

Thread t = new Thread(new Runnable() {
    @Override
    public void run() {
       new GameInitializer(userName, player, Constants.BLIND_STRUCTURE_FILES.get(blindStructure), handState);       
    }

   });
t.start();

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